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16 <h3 class="blog-title">
17 It's 2025 and I am playing a D&D Game...
18 </h3>
19 <h3 class="datestamp">01/02/2025</h3>
20 </div>
21 <div class="content">
22 <p>
23 ... and it's not Baldurs Gate 3; it is, however, equally 7/10.
24 </p>
25 <p>
26 OK, now I've got my hot take out the way, let's talk about a fun
27 game from 2013 called Call of Juarez: Gunslinger that is very
28 much not the game I have been playing. I promise I'll bring it
29 round though.
30 </p>
31 <p>
32 The Call of Juarez series isn't particularly interesting outside
33 of this title. They're very average Western first-person
34 shooters from the late noughties and early 2010s. I imagine,
35 having not gone back to them, that they are also probably quite
36 racist. One of them is about two brothers fighting in the civil
37 war who desert as the 'war nears its end,' which sure sounds
38 like they were on the losing side.
39 </p>
40 <p>
41 Gunslinger, however, is different. It's actually a game about
42 storytelling. You're Silas, a cowboy sat in a saloon telling his
43 life story - the hook of the game being that Silas is an
44 unreliable narrator. As Silas tells the story, and the people
45 around him pick holes in his tale, the world you're playing in
46 changes rapidly. The launch trailer shows how that works, skip
47 to 1:12 for the relevant bit.
48 </p>
49 <iframe
50 width="768"
51 height="432"
52 class="video-embed"
53 src="https://www.youtube.com/embed/U5_9M60crGs"
54 title="Call of Juarez Gunslinger Launch Trailer"
55 frameborder="0"
56 allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share"
57 referrerpolicy="strict-origin-when-cross-origin"
58 allowfullscreen
59 ></iframe>
60 <p>
61 And this is extremely cool, right? It feels futuristic, and
62 honestly it feels like kind of how the future of video games
63 should have been. But I don't think I ever saw this kinda thing
64 again? We have 'dynamic' worlds in some sense in that a building
65 will fall down, or a new route opens up somehow, but nothing on
66 the scale of the world shifting around the player.
67 </p>
68 <p>
69 And I do understand why. This, as with anything, is down to
70 budget. if you have a scene that changes as the story changes,
71 that's expensive. But it feels kind of revolutionary in a way
72 that, frankly, I don't think video games have felt in a long,
73 long time.
74 </p>
75 <p>
76 So yeah, Call of Juarez: Gunslinger. Cool experiment, fun game,
77 weird vision into a future that never was.
78 </p>
79 <br />
80 <br />
81 <h3>
82 Tiny Tina's Wonderlands is a 2022 Borderlands spin-off that
83 <i>is</i> that imagined future.
84 </h3>
85 <p>
86 OK, preface, I know that one of the words in that sentence has
87 probably immediately turned off quite a lot of people reading
88 this. I am aware Borderlands is extremely marmite. I have played
89 most of the games and I would struggle to call any of them
90 "great" - they're competent shooters, they nail the
91 looter-shooter loop that so many games since have tried and
92 failed to imitate (Destiny has and will always suck, don't
93 start) and they are famously groan-worthy when it comes to
94 writing and story.
95 </p>
96 <p>
97 I played quite a few games in January and towards the end I was
98 itching for a shooter, ideally one fit for the Steam Deck. I'd
99 tried Borderlands: The Pre-Sequel before and bounced off it, but
100 I picked it up for another go on Valve's miracle machine and had
101 a great time. I think that game is helped by it being developed
102 by 2K Australia, a studio with Bioshock pedigree, so it's a
103 really really solid shooter; but it's also honestly pretty funny
104 when it gets to be properly Australian. it also leans heavily on
105 Handsome Jack, the antagonist of Borderlands 2, and inarguably
106 the series' highpoint when it comes to character writing. it
107 still has its 'cringe' moments, but I think it's generally
108 better written than 2 (and certainly 3) and also it has lasers.
109 Which are fun.
110 </p>
111 <p>
112 After finishing that, I remembered I'd tried Tiny Tina's
113 Wonderlands on deck sometime in 2023. it didn't run
114 <i>great,</i> muddy visuals and a very janky framerate making it
115 pretty painful to actually play. But hey, these things get
116 patched, and after a reinstall and some fussing in the settings
117 (specifically, turning FSR2 on and setting it to 'Balanced') I
118 ended up with a game that both looked pretty reasonable and ran
119 very well! It's 60fps most of the time, but does drop to
120 mid-forties when the vistas are big or there's an excessive
121 amount going on on-screen. But it's certainly playable.
122 </p>
123 <p>
124 With those fixes in place, I rolled a new character and dove in.
125 About an hour in, after the tutorial has concluded and you enter
126 the main town to find it ransacked, the game's magic trick
127 begins. Fighting your way to the centre square and freeing 'Butt
128 Stallion,' the kingdom's ruler (yes, I know. Unfortunately this
129 one is a Gearbox in-house production, with all that entails),
130 Tiny Tina, the DM of the game, tells you about the city
131 repairing itself in typical lyrical DM fashion.
132 </p>
133 <p>
134 And then the city changes around you. Fires extinguish, bricks
135 that had crashed to the ground float and repair into pristine
136 buildings. Rainbows sprout around the castle. It's honestly
137 pretty magnificent to watch.
138 </p>
139 <p>
140 This isn't actually the first time the game has pulled this
141 trick, but it;'s the first time your focus isn't on the combat,
142 so it's hard to ignore. Earlier, as youre fighting towards the
143 town, Tina describes a siege happening around you, and in an
144 adjacent field, siege engines, vast armies, ramparts and
145 defences materialise, a battle suddenly taking place where
146 before there was green grass and tranquil hills. She details a
147 ship full of skeletons and it shores up next to you, a fresh
148 barrage of foes to fight.
149 </p>
150 <p>
151 It's hard to overstate how magic this feels, and it's spread all
152 through the game. The grander changes to the world around you
153 are kept for story beats, of course, but this game being a tale
154 told at a D&D table is weaved throughout in other ways.
155 Borderlands isn't exactly a choice-heavy RPG, the main quest is
156 laid before you already written, and side quests can only really
157 go one way as well, with maybe a minor amount of variation. But
158 in that outwardly restricting framework is how the spirit of
159 TTRPGs thrives here. You can choose to seduce a character
160 instead of fighting them in one side quest; a D&D classic. Your
161 other friends at the table talk amongst themselves, arguing
162 rules or paths forward, making dice checks and complaining to
163 the DM.
164 </p>
165 <p>
166 And honestly, I think it's an interesting way of adapting a D&D
167 session to a video game! Baldurs Gate and its ilk are
168 laser-focused on player choice in both the micro and macro, they
169 implement the rules and functions of a tabletop rpg as if
170 they're set in stone, the inarguable realities of these games.
171 But isn't the real magic of TTRPGs in the unexpected? Humans are
172 unpredictable; a video game is never able to expand the
173 possibility space in a way a human DM can.
174 </p>
175 <p>
176 So instead, Tiny Tina's Wonderlands doesn't try to. You're the
177 player character, but the players themselves are the others at
178 the table, improvising and adapting. The result is a game that
179 <i>feels</i> closer to playing D&D than any CRPG ever could,
180 even if the choices are entirely out of your hands.
181 </p>
182 <p>
183 It means that these wild storytelling swerves can be designed
184 for. Baldurs Gate 3 couldn't have an entire ocean evaporate,
185 entirely changing the world, because, well - what if the player
186 chooses not to do it? By being strictly linear, the world feels
187 strangely more real than Faerun ever did for me.
188 </p>
189 <p>
190 That's not to say the spectre of budget constraints don't haunt
191 the game, mind. Unlike every other Borderlands game, the world
192 isn't contiguous, instead each 'adventuring area' is separated
193 by an overworld, which is designed to resemble a DM's map, with
194 miniatures dotting it. It acts kind of like a classic Final
195 Fantasy overworld. There's also the audiologs/comms of the game,
196 which appear on screen without even an ease-in fade - suddenly
197 there's a character's unanimated face in the top-right of your
198 screen as they speak.
199 </p>
200 <p>
201 And I will admit it's distracting. It feels like the cuts taken
202 to accommodate the wild creativity elsewhere can be pretty
203 brutal and in many cases stick out like a sore thumb. But
204 personally? I think it's worth it.
205 </p>
206 <p>
207 You don't get to take swings this big without sacrificing some
208 parts of the game that would usually have zero rough edges. But
209 I'd always rather a game be ambitious and occasionally cut you
210 with their rawness than be designed-by-committee, smoothed over
211 globs of nothing.
212 </p>
213 <p>
214 Despite ultimately being just another Borderlands, I will be
215 remembering beats in Wonderlands for far, far longer than
216 anything 2 or 3 offered up. And that's something that really
217 should be celebrated.
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