/>
</a>
<p>
- So we want tio draw something to screen that isnt just text,
+ So we want tio draw something to screen that isn't just text,
next. So I need to dive into some docs. More updates in a bit...
</p>
<b>Code Updated. Check the github link to keep up.</b>
need to find one and run the icons for various perks etc through
them, and we can get one displaying.
</p>
- <p>in fact, maybe that's what we do next. BRB...</p>
+ <p>In fact, maybe that's what we do next. BRB...</p>
<b>Code Updated. Check the github link to keep up.</b>
<p>
Excellent, here's one, first hit on google.
<a href="https://javl.github.io/image2cpp/">image2cpp</a>
- Let's run the Cherchez La Femme image through it. and upload it
+ Let's run the Cherchez La Femme image through it and upload it
to the machine aaaand...
</p>
<a href="../img/projects/pipboy/errorlowmem.png">
/>
</a>
<p>
- OK, it's display, but that's clearly not right. Here's what it's
- supposed to look like:
+ OK, it's displaying, but that's clearly not right. Here's what
+ it's supposed to look like:
</p>
<a href="../img/projects/pipboy/CherchezLaFemme.png">
<img
tonight, my back hurts. No wonder Zuck had to be 19 to do this
live.
</p>
+ <div class="title-block">
+ <h3 class="blog-title">Loading from files</h3>
+ <h3 class="datestamp">21/03/2025</h3>
+ </div>
+ <p>Evening! Let's get right back to work.</p>
+ <p>
+ Yesterday, we figured out how to correctly convert and display
+ an image on the screen. Today,we're going to figure out storing
+ those images, loading them at runtime, and switching to another
+ image later.
+ </p>
+ <p>
+ So, first up: storing and loading the image. This is gonna need
+ me to look up how the espruino fs library works. BRB...
+ </p>
</div>
</div>
</div>