more perks than will fit in our available space. Then this
screen is basically done!
</p>
+ <b>Code Updated. Check the github link to keep up.</b>
+ <p>
+ And now that's done too! Couple of bugs with loading the right
+ files to list (primarily loading too many) but smart use of the
+ modulo operator and we're done! I filled in every perk I think
+ is funny and applicable to me, did some manual edits to some of
+ the icons (new vegas icons seem to generally be less optimised
+ for a real monochrome display, a rare instance where Bethesda's
+ attention to detail is better than Obsidian's) and filled in all
+ their data and, well, that's it!
+ </p>
+ <video width="672" height="378" class="video-embed" controls>
+ <source
+ src="../img/projects/pipboy/fullscreendemo.mp4"
+ type="video/mp4"
+ />
+ Your browser does not support the video tag.
+ </video>
+ <p>
+ I'm pretty happy with it! This was a really enjoyable project
+ and let me flex a lot of the muscles I don't tend to use a lot
+ in my pure software day-to-day.
+ </p>
+ <p>
+ I might come back to this later and make a second screen with
+ stats on it, but that's basically the same layout etc as the
+ perks screen just with a number, so I probably won't write it
+ up.
+ </p>
+ <p>
+ So yeah, for now, I'll leave it here. Thank you for reading and
+ following my thought processes, if you did!
+ </p>
+ <b>Code Updated. Check the github link to keep up.</b>
+ <p>
+ OK I LIED one last update. I wanted to handle the selector on
+ the right moving away from INV gracefully. Until now, switching
+ this while in the app would do nothing, and to get around this I
+ had the click in of the left wheel as the 'return me to the main
+ menu' key. That's not very accurate to how it should work,
+ though.
+ </p>
+ <p>
+ So I dove into the firmware again and after a few false starts I
+ found checkMode(). This is called on a timer in all the other
+ apps every 50 milliseconds. I experimented a little with this
+ timeout in my app - 50ms made the perk list feel laggy (because
+ I'm loading data from disk so ops take a bit more time than
+ everything else in the system) so I tweaked it up to 100ms,
+ which was a nice compromise.
+ </p>
+ <p>
+ Twiddling the mode dial triggers a menu change, but I also made
+ sure to gracefully shutdown when a change was detected - this
+ includes running showMainMenu(), which if we don't do the
+ control handlers don't get registered properly. Important.
+ </p>
+ <p>
+ I also dropped in a handler for the torch button - it does
+ nothing other than shutdown and activate the torch normally.
+ While testing this I actually found a bug with the current
+ firmware - if you stay on the torch page and the time changes,
+ the footer will display over the torch screen. Neat!
+ </p>
+ <p>Anyway that is really it this time. Thanks for reading <3</p>
</div>
</div>
</div>