From: Athene Allen
Date: Thu, 20 Mar 2025 19:13:53 +0000 (+0000)
Subject: pipboy update
X-Git-Url: https://fortfriendship.online/gitweb/gnargle.github.io.git/commitdiff_plain/0059ca824603380cd38733204a0412c4666b9a32?ds=inline;hp=d2b0f527920d3abcc9c2ac0bd5d2c6b4c0da1a6f
pipboy update
---
diff --git a/img/projects/pipboy/firmwarebCbuffer.png b/img/projects/pipboy/firmwarebCbuffer.png
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diff --git a/img/projects/pipboy/squarecode.png b/img/projects/pipboy/squarecode.png
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diff --git a/img/projects/pipboy/squares.jpg b/img/projects/pipboy/squares.jpg
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diff --git a/projects/pipboy.html b/projects/pipboy.html
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--- a/projects/pipboy.html
+++ b/projects/pipboy.html
@@ -357,6 +357,52 @@
So we want tio draw something to screen that isnt just text,
next. So I need to dive into some docs. More updates in a bit...
+ Code Updated. Check the github link to keep up.
+
+ OK, first thing I want to do is draw a square. Which means we
+ need to understand how the graphics buffer is working. See,
+ right here, in the dump of the buffer of the main portion of the
+ screen, is some interesting evidence.
+
+
+
+
+
+ The interesting thing here is 'UInt8.' This is an array of 8bit
+ integers. This could mean the pixels are rendered as 3-byte RGB
+ values, with the r and b just ignored, or it could mean each bit
+ in the byte is a pixel, and the different tones is achieved
+ using dithering. Right now, I'm not sure!
+
+ So, to find out, we're gonna draw three squares.
+
+
+
+
+ And there we have it! Three squares. Now if we look at the code
+ I've written, and note that the middle square is the dimmest of
+ the three, we can deduce...
+
+
+
+
+
+ That I was completely wrong and the screen is compeltely
+ monochrome, and any dimming is done by dithering. I'm so glad
+ I'm liveblogging this so everyone can see how stupid I am.
+