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43 <h3 class="blog-title">Hentai Key Girl 2 - z0ne</h3>
44 <h3 class="datestamp">2006</h3>
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47 <a href="../../img/diversions/hentaigames/hentaikeygirl2.png">
48 <img
49 class="blog-img-lrg"
50 src="../../img/diversions/hentaigames/hentaikeygirl2.png"
51 alt="A screenshot of HentaiKey Girl 2, which shows a woman with red hair giving a tit job. There are control options for different actions on the left, and a pleasure percentage in the top right. The dick is strangely yellow."
52 />
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54 <p>
55 OK, this is a fantastic place to start. If you have any history
56 with these kinds of games, you probably recognise the name Z0ne,
57 if not this flash itself. This was a 'game' (more of a
58 controllable animation sequence, really) from Hentaikey, the
59 premium source of hentai animations online in the 00s and early
60 10s. They are, somehow, still kicking, despite rule34 and
61 similar booru sites eating their lunch.
62 </p>
63 <p>
64 Z0ne themself is an extremely prolific porn animation creator.
65 Filtering to them in Flashpoint gives 117 results, and
66 <a href="www.zone-archive.com">Z0ne Archive</a> has a blog post
67 as recent as 2023. If you delve deeper they appear to be
68 maintaining a fansly for a robot OC that was posted to
69 yesterday! I'm glad they're still making cool stuff.
70 </p>
71 <p>
72 Even if this was never your scene, you've probably seen z0ne's
73 art somewhere or other. They're very good at recreating the
74 style of official animations, so in many cases their work looks
75 like it could have come out of the original studio itself.
76 </p>
77 <p>
78 This particular animation is one of the earliest I could find
79 for z0ne, predating the introduction of z0netan, their OC/ident.
80 There's a couple of 2005 animations from them listed on
81 Flashpoint, and two 'Hentairella' games that don't have a
82 copyright in them and look to be from when they were just
83 starting out.
84 </p>
85 <p>
86 So what's the game like? Well, it's an animation loop of a
87 titjob, or 'paizuri' if you're cultured, featuring the Hentaikey
88 mascot girl.
89 </p>
90 <p>
91 It's not particualrly in-depth or even very long, but it does
92 generate a template that we will see a lot in future games we
93 cover. First of all, there's the act list - each of these is a
94 different animation loop of Miss Hentaikey performing the listed
95 action on a strangely yellow penis.
96 </p>
97 <p>
98 In the top right is something we will see in many, many
99 animations and games going forward: the 'pleasure' score, here
100 listed as a percentage. Strangely enough, this percentage can
101 actually go negative, seemingly forever, if you sit on the
102 'stop' option in the list for long enough. Each act continually
103 raises the pleasure meter at different rates, with it raising
104 faster the further south down the list you go.
105 </p>
106 <p>
107 Hit 100% pleasure and the action list is replaced with
108 <b>CUM</b> and <b>STOP</b>. They do what you'd expect,
109 <b>CUM</b> shows a finale animation where Miss Hentaikey gets a
110 pretty intense facial. Stop just resets the game to 0% pleasure.
111 </p>
112 <p>
113 And that's about all there is to it! Humble beginnings, but a
114 degree of gamification that we'll see greatly expanded upon in
115 future flashes from z0ne and indeed others.
116 </p>
117 <p>
118 is it particularly titillating? Not for me, in this instance.
119 There's no foreplay here, and titjobs don't really do it for me.
120 The juice ain't worth the squeeze on 'em. The art is excellent
121 though, and the animation is both gorgeous and seamlessly loops,
122 which is definitely not always the case.
123 </p>
124 <p>
125 This does start a trend of z0ne games having BANGERS as the
126 soundtrack, mind. The piece in this is only a short loop (maybe
127 a minute?) but it's a jazzy funk and honestly it slaps. There
128 are no credits on this flash outside of the initial z0ne and
129 hentaikey idents, and trying to Shazam the music proved
130 fruitless, so all I can conclude is that z0ne composed this
131 themselves. It rocks.
132 </p>
133 <p>
134 And there we go! First entry, in the bag. Not the most in-depth
135 piece of game design here, but we'll get there, promise. We
136 gotta start with the small stuff first.
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