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5 <title>The Twenty-Six Year Old Fangame</title>
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10 content="SRB2 first came out when I was five. I've been playing it since I was 12. It still rules."
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34 <h3 class="blog-title">The Twenty-Seven Year Old Fangame</h3>
35 <h3 class="datestamp">20/02/2025</h3>
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38 <p>
39 I'm transgender, I'm autistic, and I was born in the early 90s.
40 Naturally, this means I have formed a lifelong attachment to
41 Sonic the Hedgehog.
42 </p>
43 <p>
44 It started with Sonic 2 on the Mega Drive, which I played
45 basically all the time. My dad had written down the cheat codes
46 for level select, debug and all emeralds in the back of the
47 manual, and I spent tens if not hundreds of hours messing with
48 the object placement mode. My first experience getting in the
49 guts of a computer, even if it was in a relatively safe way.
50 </p>
51 <p>
52 I was lucky enough to get a Gamecube at launch in May 2002, with
53 Sonic Adventure 2. You could probably really pinpoint that as
54 the end for me. Sonic Adventure 2 was so <i>cool.</i> It still
55 <i>is</i> cool, despite being (in the cold, modern light of day)
56 really only about 1/5th good game and 4/5ths shite.
57 </p>
58 <p>
59 But it's a game that feels cohesive. It builds up a strange
60 world through the action stages, the Chao garden, the
61 multiplayer stages... it feels like a whole. It's unsurprising
62 that it too sucked me in, as it did many many others.
63 </p>
64 <p>
65 I continued playing different Sonic games throughout my
66 childhood and, still, into adulthood. One of my fave games of
67 last year was Shadow Generations, for god's sake. It's the most
68 uneven series I still stick with, but it's hard to quit Sonic.
69 </p>
70 <p>
71 Sometime in my teenage years, around when I was 12 or 13, I
72 started digging into Sonic fangames. I played the demo of the
73 very first version of the Retro Engine, which would eventually
74 by used by its creator, Christian Whitehead (among others) to
75 make Sonic Mania. I fooled around with romhacks a lot. I spent a
76 lot of time browsing Sonic Retro and Sonic Cult (deep cut!),
77 digging through all sorts of info about sonic betas, And also
78 learning what the words 'hentai doujinshi' meant. Some of my
79 first porn was Sonic art. Probably explains Why I'm Like This.
80 <a
81 href="https://web.archive.org/web/20071205021426/http://www.sonic-cult.org/siteparts/hentai/doujinshi.html"
82 >That page is on the internat archive, if you're curious.</a
83 >
84 Relive my sexual awakening with me. The warnings for Furry Bomb
85 said to only download if I promised I wasn't a minor, which I
86 dutifully ignored. Wonder if I can get a copy of one of these
87 from Mandarake one day.
88 <a href="https://imhentai.xxx/gallery/4195/">#5</a> was my
89 favourite.
90 </p>
91 <p>
92 ANYWAY, I DIGRESS. What were we talking about? Fangames, right?
93 OK so yeah, Sonic has had a fantastic fangame scene basically
94 from its inception, right to the present day. I look forward to
95 SAGE every year, an event that started in humble sonic hack
96 beginnings and is now a celebration of hacks, fangames and
97 original indie titles inspired by Sonic. I usually tweet about
98 some of the games I sample, so look out for that in June.
99 </p>
100 <p>
101 But when it comes to fangames, there's one that really stands
102 out, above all others. It's older than most of them. It's
103 definitely been in development longest.
104 </p>
105 <p>It's Sonic Robo Blast 2.</p>
106 <a href="../img/entries/srb2.png">
107 <img
108 class="blog-img-lrg"
109 src="../img/entries/srb2.png"
110 alt="A screenshot of the SRB2 title screen, featuring Sonic, Tails and Knuckles in an emblem, against a Sega Blue Sky background."
111 />
112 </a>
113 <p>
114 SRB2 is, flatly, bananas. It's a 3D Sonic game that
115 <i>predates</i> Sonic Adventure. (Technically. SRB2 started off
116 as a 2D fangame in early 1998, then moved to 3D engine in 1999.
117 So it didn't beat Sonic Adventure to the 3D punch really, but it
118 was damn close.) It's built on a fork of the Doom engine, with
119 slopes and room-over-room (something that is still rare in
120 modern doom source ports!) as well as more conventional
121 platformer mechanics. It has its own interpretation of how Sonic
122 should feel in 3D, heavily inspired by the physics and
123 momentum-based structure of the 2D games. The cornerstones of
124 how SRB2 feels to play have gone on to influence countless other
125 3D Sonic fangames.
126 </p>
127 <p>
128 I started playing it in the 'Final Demo' era, which despite the
129 name was not in fact the final demo before its full release. In
130 fact, SRB2 is still not finished. it's now at version 2.2, with
131 6/8 zones done. Which I guess sounds like it's taking forever,
132 but it should be noted that SRB2 isn't just an ordinary
133 singleplayer fangame. It's actually chock full of an insane
134 amount of features. At current blush:
135 </p>
136 <ul>
137 <li>
138 Singleplayer campaign with 6 complete zones, one incomplete
139 zone, and one final boss zone.
140 </li>
141 <li>6 playable characters, each with unique movesets.</li>
142 <li>5 Bonus single-act zones.</li>
143 <li>
144 8 singleplayer Special Stages - implemented as a full
145 recreation of NiGHTS into Dreams (!)
146 </li>
147 <li>7 multiplayer blue-sphere-esque Special Stages</li>
148 <li>4 NiGHTS bonus stages</li>
149 <li>
150 <i>An entire Doom-inspired FPS multiplayer mode</i> with CTF,
151 and Deathmatch gamemodes, with 37 maps.
152 </li>
153 <li>
154 1 bonus level that utilises a special 'Mario Mode,' that
155 emulates Mario-style gameplay.
156 </li>
157 <li>
158 1 special legacy zone that serves as a playable museum of the
159 'final demo' version of the game.
160 </li>
161 </ul>
162 <p>That's a lot of game for the low low price of free!</p>
163 <p>
164 Playing this game on and off for years, it's amazing to see both
165 how the game's grown, but also how it feels so similar to the
166 game I played at 13 or whatever. I have no doubt since the
167 'final demo' that the physics have been tweaked and rewritten
168 multiple times, but the coolest thing about SRB2 is playing it
169 now, it feels how I remember, unlike, say, Sonic Adventure. The
170 hazy, rose-tinted specs of youth make you forgive a lot of sins
171 in games, so it's really neat that SRB2 manages to feel great
172 while not betraying how you remember it being.
173 </p>
174 <h3>BUT THAT'S NOT ALL!</h3>
175 <p>
176 Because SRB2 is built on Doom, it itself is extremely moddable.
177 And, like Sonic, the community around SRB2 has been extremely
178 active since day 1. There's a veritable bonanza of custom maps
179 and characters, with bespoke art and movesets and even brand new
180 mechanics to support them. As a kid I dove deep into this,
181 having fun with tens of weird different characters from all
182 across the Sonic canon and beyond. Now I'm revisiting, I've only
183 touched one (a fantastic Modern Sonic implementation) but god,
184 what depth.
185 </p>
186 <h3>BUT THAT'S STILL NOT ALL!</h3>
187 <p>
188 SRB2 has itself spawned some fabulous total conversion mods, the
189 most well-known of which is SRB2 Kart, and its sequel, DR.
190 ROBOTNIK'S RING RACERS!
191 </p>
192 <a href="../img/entries/drrobotniksringracers.webp">
193 <img
194 class="blog-img"
195 src="../img/entries/drrobotniksringracers.webp"
196 alt="Cover art for Dr Robotnik's Ring Racers, featuring Tails and Robotnik and a racing track."
197 />
198 </a>
199 <p>
200 That's right baby, I bamboozled you again! This entire blog post
201 was here to advertise DR ROBOTNIK'S RING RACERS to you! Ring
202 Racers is a highly technical kart racer, that (in my humble
203 opinion) unseats Mario, the king of karts, with absolute ease.
204 Over 230 tracks! 63 characters! 22 power ups! A Smash Bros style
205 unlock wall (fantastic to see this mechanic outside of a Sakurai
206 game!) Battle mode! Boss battles!?
207 </p>
208 <p>
209 Ring Racers really feels like it took the precedent set for
210 exceeding expectation by SRB2, looked at it, and went "yeah,
211 that's small fry. Here's how you actually do it."
212 </p>
213 <p>
214 And fuckin' fair play to 'em! I <i>love</i> Ring Racers, I think
215 it's fantastic. Driving is a joy in it, the drifting is absolute
216 perfection and the ring management mechanic is sublime.
217 Basically you collect rings on the track, up to a maximum of 20.
218 Getting hit loses rings, like in a regular Sonic game, but you
219 can also use them one-by-one to get a momentary boost of speed.
220 </p>
221 <p>
222 Driving is momentum-based - it's hard to build speed, and the
223 whole aim of the game is maintaining it. And that's pretty damn
224 tricky! And with that in mind, maybe you hold on to your rings
225 while you're ahead in case you scupper a corner and need to
226 spend them to bring yourself back up to pace later!
227 </p>
228 <p>
229 This turns every race into a fine balancing act. It pushes you
230 to learn the track layouts and learn them well, evaluating where
231 you can use rings, when you're gonna get more, whether you
232 should diverge from the main route to go down a side road and
233 grab a powerful item. Each track has multiple routes through it,
234 like a classic 2D Sonic level (and SRB2's levels too, of
235 course). Some are faster, some are slower, some are only
236 accessible with certain items. Every lap ends up different as a
237 result as you experiment. It's <i>joyous.</i>
238 </p>
239 <p>
240 Then there's the trick system. The tutorial teaches you about
241 it, and then the game proceeds not to use it for around 8 cups.
242 But it's another element of this really elegant puzzle. Tricks
243 can only be done on specific ramps and stage elements, and if
244 performed correctly give a momentum boost in a specific
245 direction. This can lead to new routes, to boost pads, to
246 special secrets!
247 </p>
248 <p>
249 It's a game that is packed to the gills with <i>stuff,</i> and
250 it's bloody lovely.
251 </p>
252 <p>
253 So yeah. Play Ring Racers. It's available on all PC platforms,
254 with full controller support. The tutorial is famously long
255 (around 40 minutes NO IT'S OK COME BACK) but it's worth
256 persevering through, I promise. PLAY IT I LOVE IT!!
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