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+ with these kinds of games, you probably recognise the name Z0ne."
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+ <h3 class="blog-title">Hentai Key Girl 1-4 - z0ne</h3>
+ <h3 class="datestamp">2006</h3>
+ </div>
+ <div class="content">
+ <a href="../../img/diversions/hentaigames/hentaikeygirl2.png">
+ <img
+ class="blog-img-lrg"
+ src="../../img/diversions/hentaigames/hentaikeygirl2.png"
+ alt="A screenshot of HentaiKey Girl 2, which shows a woman with red hair giving a tit job. There are control options for different actions on the left, and a pleasure percentage in the top right. The dick is strangely yellow."
+ />
+ </a>
+ <p>
+ OK, this is a fantastic place to start. If you have any history
+ with these kinds of games, you probably recognise the name Z0ne,
+ if not this flash itself. This was a 'game' (more of a
+ controllable animation sequence, really) from Hentaikey, the
+ premium source of hentai animations online in the 00s and early
+ 10s. They are, somehow, still kicking, despite rule34 and
+ similar booru sites eating their lunch.
+ </p>
+ <p>
+ Z0ne themself is an extremely prolific porn animation creator.
+ Filtering to them in Flashpoint gives 117 results, and
+ <a href="www.zone-archive.com">Z0ne Archive</a> has a blog post
+ as recent as 2023. If you delve deeper they appear to be
+ maintaining a fansly for a robot OC that was posted to
+ yesterday! I'm glad they're still making cool stuff.
+ </p>
+ <p>
+ Even if this was never your scene, you've probably seen z0ne's
+ art somewhere or other. They're very good at recreating the
+ style of official animations, so in many cases their work looks
+ like it could have come out of the original studio itself.
+ </p>
+ <p>
+ This particular animation is one of the earliest I could find
+ for z0ne, predating the introduction of z0netan, their OC/ident.
+ There's a couple of 2005 animations from them listed on
+ Flashpoint, and two 'Hentairella' games that don't have a
+ copyright in them and look to be from when they were just
+ starting out.
+ </p>
+ <p>
+ So what's the game like? Well, it's an animation loop of a
+ titjob, or 'paizuri' if you're cultured, featuring the Hentaikey
+ mascot girl.
+ </p>
+ <p>
+ It's not particualrly in-depth or even very long, but it does
+ generate a template that we will see a lot in future games we
+ cover. First of all, there's the act list - each of these is a
+ different animation loop of Miss Hentaikey performing the listed
+ action on a strangely yellow penis.
+ </p>
+ <p>
+ In the top right is something we will see in many, many
+ animations and games going forward: the 'pleasure' score, here
+ listed as a percentage. Strangely enough, this percentage can
+ actually go negative, seemingly forever, if you sit on the
+ 'stop' option in the list for long enough. Each act continually
+ raises the pleasure meter at different rates, with it raising
+ faster the further south down the list you go.
+ </p>
+ <p>
+ Hit 100% pleasure and the action list is replaced with
+ <b>CUM</b> and <b>STOP</b>. They do what you'd expect,
+ <b>CUM</b> shows a finale animation where Miss Hentaikey gets a
+ pretty intense facial. Stop just resets the game to 0% pleasure.
+ </p>
+ <p>
+ And that's about all there is to it! Humble beginnings, but a
+ degree of gamification that we'll see greatly expanded upon in
+ future flashes from z0ne and indeed others.
+ </p>
+ <p>
+ is it particularly titillating? Not for me, in this instance.
+ There's no foreplay here, and titjobs don't really do it for me.
+ The juice ain't worth the squeeze on 'em. The art is excellent
+ though, and the animation is both gorgeous and seamlessly loops,
+ which is definitely not always the case.
+ </p>
+ <p>
+ This does start a trend of z0ne games having BANGERS as the
+ soundtrack, mind. The piece in this is only a short loop (maybe
+ a minute?) but it's a jazzy funk and honestly it slaps. There
+ are no credits on this flash outside of the initial z0ne and
+ hentaikey idents, and trying to Shazam the music proved
+ fruitless, so all I can conclude is that z0ne composed this
+ themselves. It rocks.
+ </p>
+ <p>
+ And there we go! First entry, in the bag. Not the most in-depth
+ piece of game design here, but we'll get there, promise. We
+ gotta start with the small stuff first.
+ </p>
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