]> fortfriendship.online Git - gnargle.github.io.git/blobdiff - projects/pipboy.html
pipboy update
[gnargle.github.io.git] / projects / pipboy.html
index c26fec23eb2959aa30c7e7ae2d066edb0f33990a..faf57af1be2fe00ce806abc22f9375f9c84b9506 100644 (file)
     />
     <meta
       property="og:image"
-      content="https://athene.gay/img/projects/pipboy2.jpg"
+      content="https://athene.gay/img/projects/pipboy/pipboy2.jpg"
     />
     <meta
       name="twitter:image"
-      content="https://athene.gay/img/projects/pipboy2.jpg"
+      content="https://athene.gay/img/projects/pipboy/pipboy2.jpg"
     />
     <link rel="stylesheet" href="../main.css" />
   </head>
                 worst thing sensory-wise for me in cosplay.
               </p>
               <p>And, I made a Pip-Boy! Look at it here, it's pretty great!</p>
-              <a href="../img/projects/pipboy-homemade.jpg">
+              <a href="../img/projects/pipboy/pipboy-homemade.jpg">
                 <img
                   class="blog-img-lrg"
-                  src="../img/projects/pipboy-homemade.jpg"
+                  src="../img/projects/pipboy/pipboy-homemade.jpg"
                   alt="A photo of the home-made pip-boy in question. It looks pretty accurate but it is very very large."
                 />
               </a>
                 from the terminal and seeing it display the results in real
                 time.
               </p>
-              <a href="../img/projects/pipboy2.jpg">
+              <a href="../img/projects/pipboy/pipboy2.jpg">
                 <img
                   class="blog-img-lrg"
-                  src="../img/projects/pipboy2.jpg"
+                  src="../img/projects/pipboy/pipboy2.jpg"
                   alt="A photo of the prop pip-boy displaying the word 'TEST' on its screen."
                 />
               </a>
                 the terminal and, instead of being binary and unreadable, it's
                 in regular-ass javascript. Holy shit!
               </p>
-              <a href="../img/projects/pipboyfirmwarescreenshot.png">
+              <a href="../img/projects/pipboy/pipboyfirmwarescreenshot.png">
                 <img
                   class="blog-img"
-                  src="../img/projects/pipboyfirmwarescreenshot.png"
+                  src="../img/projects/pipboy/pipboyfirmwarescreenshot.png"
                   alt="A screenshot of some of the pip-boy firmware's built in function names."
                 />
               </a>
                 Anyway, I think that's where I'm leaving it for tonight. It's
                 11pm, after all. More tomorrow.
               </p>
+              <div class="title-block">
+                <h3 class="blog-title">Let's get some images displayed</h3>
+                <h3 class="datestamp">20/03/2025</h3>
+              </div>
+              <p>
+                OK, it's 6pm, there's 3 hours until the Apprentice is on, let's
+                get hacking. The first thing I need to do is, uh... take the
+                thing apart.
+              </p>
+              <a href="../img/projects/pipboy/pipboyopen.jpg">
+                <img
+                  class="blog-img-lrg"
+                  src="../img/projects/pipboy/pipboyopen.jpg"
+                  alt="A photo of the pipboy's arse with a ribbon cable hanging out of it."
+                />
+              </a>
+              <p>
+                That's an micro-sd extender cable stringing out of it, there.
+                Nearly everything that makes up the pip-boy is stored on an sd
+                card which is, conveniently, not bolted into the board.
+              </p>
+              <p>
+                You can open up the thing and take it out, you can copy all of
+                its files over to a folder and, most usefully for us, you can
+                copy those same files over to another, bigger sd card (the one
+                installed is only 250MB) and it works, as long as the card is
+                fat32 formatted.
+              </p>
+              <p>
+                I've put a 32GB one in there, which is overkill, but I had it
+                lying around. It also means I can put the entirety of the
+                FO3/4/NV soundtracks on there, if I want. Which, maybe, I do in
+                future! Who knows.
+              </p>
+              <p>
+                More importantly, however, that SD card has a USER/ folder where
+                we can drop our own custom javascript files and it'll display
+                them in a nice 'APPS' menu in the INV menu.
+              </p>
+              <p>
+                We're gonna start with the the helloWorld and graphicsTest files
+                that are currently in the repo. Some file wiggling and inserting
+                and removal of SD cards and bang, there they are!
+              </p>
+              <a href="../img/projects/pipboy/pipboyapps.jpg">
+                <img
+                  class="blog-img-lrg"
+                  src="../img/projects/pipboy/pipboyapps.jpg"
+                  alt="A photo of the pipboy's arse with a ribbon cable hanging out of it."
+                />
+              </a>
+              <p>
+                So we want tio draw something to screen that isnt just text,
+                next. So I need to dive into some docs. More updates in a bit...
+              </p>
+              <b>Code Updated. Check the github link to keep up.</b>
+              <p>
+                OK, first thing I want to do is draw a square. Which means we
+                need to understand how the graphics buffer is working. See,
+                right here, in the dump of the buffer of the main portion of the
+                screen, is some interesting evidence.
+              </p>
+              <a href="../img/projects/pipboy/firmwarebCbuffer.png">
+                <img
+                  class="blog-img"
+                  src="../img/projects/pipboy/firmwarebCbuffer.png"
+                  alt="A screenshot of an the graphics context in the pip boy firmware."
+                />
+              </a>
+              <p>
+                The interesting thing here is 'UInt8.' This is an array of 8bit
+                integers. This could mean the pixels are rendered as 3-byte RGB
+                values, with the r and b just ignored, or it could mean each bit
+                in the byte is a pixel, and the different tones is achieved
+                using dithering. Right now, I'm not sure!
+              </p>
+              <p>So, to find out, we're gonna draw three squares.</p>
+              <a href="../img/projects/pipboy/squares.jpg">
+                <img
+                  class="blog-img-lrg"
+                  src="../img/projects/pipboy/squares.jpg"
+                  alt="A photo of the pipboy screen showing 3 16x16 squares. One is slightly dimmer than the other two."
+                />
+              </a>
+              <p>
+                And there we have it! Three squares. Now if we look at the code
+                I've written, and note that the middle square is the dimmest of
+                the three, we can deduce...
+              </p>
+              <a href="../img/projects/pipboy/squarecode.png">
+                <img
+                  class="blog-img"
+                  src="../img/projects/pipboy/squarecode.png"
+                  alt="A screenshot of the code to make the three squares. The three are commented 'full byte pp', 'dithered square', and 'fullbright square'"
+                />
+              </a>
+              <p>
+                That I was completely wrong and the screen is compeltely
+                monochrome, and any dimming is done by dithering. I'm so glad
+                I'm liveblogging this so everyone can see how stupid I am.
+              </p>
             </div>
           </div>
         </div>