So we want tio draw something to screen that isnt just text,
next. So I need to dive into some docs. More updates in a bit...
</p>
+ <b>Code Updated. Check the github link to keep up.</b>
+ <p>
+ OK, first thing I want to do is draw a square. Which means we
+ need to understand how the graphics buffer is working. See,
+ right here, in the dump of the buffer of the main portion of the
+ screen, is some interesting evidence.
+ </p>
+ <a href="../img/projects/pipboy/firmwarebCbuffer.png">
+ <img
+ class="blog-img"
+ src="../img/projects/pipboy/firmwarebCbuffer.png"
+ alt="A screenshot of an the graphics context in the pip boy firmware."
+ />
+ </a>
+ <p>
+ The interesting thing here is 'UInt8.' This is an array of 8bit
+ integers. This could mean the pixels are rendered as 3-byte RGB
+ values, with the r and b just ignored, or it could mean each bit
+ in the byte is a pixel, and the different tones is achieved
+ using dithering. Right now, I'm not sure!
+ </p>
+ <p>So, to find out, we're gonna draw three squares.</p>
+ <a href="../img/projects/pipboy/squares.jpg">
+ <img
+ class="blog-img-lrg"
+ src="../img/projects/pipboy/squares.jpg"
+ alt="A photo of the pipboy screen showing 3 16x16 squares. One is slightly dimmer than the other two."
+ />
+ </a>
+ <p>
+ And there we have it! Three squares. Now if we look at the code
+ I've written, and note that the middle square is the dimmest of
+ the three, we can deduce...
+ </p>
+ <a href="../img/projects/pipboy/squarecode.png">
+ <img
+ class="blog-img"
+ src="../img/projects/pipboy/squarecode.png"
+ alt="A screenshot of the code to make the three squares. The three are commented 'full byte pp', 'dithered square', and 'fullbright square'"
+ />
+ </a>
+ <p>
+ That I was completely wrong and the screen is compeltely
+ monochrome, and any dimming is done by dithering. I'm so glad
+ I'm liveblogging this so everyone can see how stupid I am.
+ </p>
</div>
</div>
</div>