]> fortfriendship.online Git - gnargle.github.io.git/commitdiff
pipboy update
authorAthene Allen <atheneallen93@gmail.com>
Fri, 21 Mar 2025 20:07:12 +0000 (20:07 +0000)
committerAthene Allen <atheneallen93@gmail.com>
Fri, 21 Mar 2025 20:07:12 +0000 (20:07 +0000)
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img/projects/pipboy/perklist2.jpg [new file with mode: 0644]
projects/pipboy.html

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                 do here. So let's structure the screen a bit, and add the name
                 and descriptions.
               </p>
+              <b>Code Updated. Check the github link to keep up.</b>
+              <p>
+                Hoooo boy I spent a while here huh! So much for 'live' blogging.
+              </p>
+              <a href="../img/projects/pipboy/perklist1.jpg">
+                <img
+                  class="blog-img-lrg"
+                  src="../img/projects/pipboy/perklist1.jpg"
+                  alt="A photo of the pipboy screen showing a decent approximation of the perk menu from FO3/NV. Action Girl is selected and shows its icon and description."
+                />
+              </a>
+              <p>
+                While I've been gone I basically drew the rest of the fucking
+                owl. Look! It's the screen from the game! Pretty much
+                completely!
+              </p>
+              <p>
+                There's some artistic license; in-game the perk description
+                displays in the same column as the image, but the available area
+                there is too small to display it readably on screen, so I've
+                bannered it at the bottom instead.
+              </p>
+              <p>
+                But yeah, we've got the basics of the screen here! The list of
+                perks, the box around the selected one, the image, the
+                description. They're all loaded dynamically from the list of
+                files on the SD card, and I've just gone in and tested the
+                reselection with a timeout, and hot damn, it works.
+              </p>
+              <a href="../img/projects/pipboy/perklist2.jpg">
+                <img
+                  class="blog-img-lrg"
+                  src="../img/projects/pipboy/perklist2.jpg"
+                  alt="Another photo of the pipboy showing the perk menu. Now Cherchez La femme, second in the list, is selected."
+                />
+              </a>
+              <p>
+                Additionally, if you're code digging, you'll see I've done a
+                bunch of reorganisation. While I was hacking before, I've gone
+                in and refactored and made all of this actually functionally
+                useful for building up the application proper.
+              </p>
+              <p>
+                Next thing, then, is input. Which hopefully, shouldn't be too
+                bad? I'll tackle that at some point over the weekend. Then it's
+                just filling the rest of the perk data (and fixing whatever is
+                wrong with the action girl image) and presto, that's a screen!
+              </p>
             </div>
           </div>
         </div>